So it's been awhile. I've started a podcast and put out a half dozen episodes since the last time this saw the light of day. But anyway let's get to fun part. AION. Well I've picked up Aion and it's pretty consumed my MMO side of things. So this blog is going to change gears and head towards a journey through Atreia through the eyes of Ordocorvi.
If you listen to the podcast you might find this dull cause I will most likely cover them in here as well as in the podcast. However you might find interesting tid bits in here that I will cover in more depth.
So onto the meat of the entry. I created my two characters for the launch of Aion today here's some pictures:
So yeah I've Ordocorvi for Asmo on Israphel and Ordocorvi on Nezekan for Elyos. My main on Israphel is going to be a cleric. My alt on Nezekan is going to be a gladiator for fun. I am super excited for the next week or so. I'm going on a mini vacation so I won't be very active during the first week of Aion but I'll definitely find time.
So yeah keep an eye for me and what I'm doing and changes to this blog.
Saturday, September 19, 2009
Sunday, June 28, 2009
Hello World!
Ordo Corvi here with the first in many to come blogs about my day to day happenings in the MMO worlds that I frequent. In this blog you'll find humor, rants, long winded stories that go nowhere, and the occasional smart comment.
To get you up to speed with me I've played Final Fantasy XI, Eve Online, World of Warcraft, Warhammer Online, Lord of the Rings Online, Guild Wars, Pirates of the Burning Sea, and a few free to play/micro transaction MMOs. Currently I'm playing Eve Online and Lord of the Rings Online. I'm waiting on Aion Online and now Final Fantasy XIV.
This post I'll simply just tell you a little about me and my play style to let you know where I come from and why I think the way I do about MMOs. I am a very community based player. The thing that will break an MMO for me quicker than anything is a piss poor community and poor support for it. I will say I show a lot of bias when it comes to games with great communities like FFXI so be prepared. When a game can make you log for hours and get nothing accomplished and still call it a good time cause you did nothing with your friends you have a winning formula. I also think options are the best thing an MMO creator can put into a game. If I want to craft give me 10-15 crafts not 4-5. If I want to level don't give me 1 zone for my level give me options. I love having the ability to say I don't want to level today and have enough options in the game that I'm not simply bored staring at the screen.
I just really think game companies should realize that a game that they expect you to spend hundreds even thousands of hours in should be "massive". Many companies throw that word around just like any buzz word but rarely have I logged into a game and opened up the world map and been like WOW look all the room to roam.
But now that you see the random rants that I'll go and what kind of content to expect you can come back for more or forget me. Next I'll blog on why pvp based upon tangible rewards is always a bad idea. Ordo Corvi
To get you up to speed with me I've played Final Fantasy XI, Eve Online, World of Warcraft, Warhammer Online, Lord of the Rings Online, Guild Wars, Pirates of the Burning Sea, and a few free to play/micro transaction MMOs. Currently I'm playing Eve Online and Lord of the Rings Online. I'm waiting on Aion Online and now Final Fantasy XIV.
This post I'll simply just tell you a little about me and my play style to let you know where I come from and why I think the way I do about MMOs. I am a very community based player. The thing that will break an MMO for me quicker than anything is a piss poor community and poor support for it. I will say I show a lot of bias when it comes to games with great communities like FFXI so be prepared. When a game can make you log for hours and get nothing accomplished and still call it a good time cause you did nothing with your friends you have a winning formula. I also think options are the best thing an MMO creator can put into a game. If I want to craft give me 10-15 crafts not 4-5. If I want to level don't give me 1 zone for my level give me options. I love having the ability to say I don't want to level today and have enough options in the game that I'm not simply bored staring at the screen.
I just really think game companies should realize that a game that they expect you to spend hundreds even thousands of hours in should be "massive". Many companies throw that word around just like any buzz word but rarely have I logged into a game and opened up the world map and been like WOW look all the room to roam.
But now that you see the random rants that I'll go and what kind of content to expect you can come back for more or forget me. Next I'll blog on why pvp based upon tangible rewards is always a bad idea. Ordo Corvi
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World of Warcraft,
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